interactive engineer · creative technologist · Tokyo

Péter Lódri

I make sound → seen, and structure → felt — real-time graphics, vector synthesis, and the systems underneath.

Everything here on screen is drawn live in the browser — no video, no image files. Move your cursor: you are the deflection voltage.

01

Selected work

real-time · oscilloscope

lissajoverse

A single-file retro oscilloscope reborn: a lissajous weave, the observable drawn as a graph, a NOT-NAND ternary grammar, and an organic phosphor feedback loop. The genre it lives in — oscilloscope music — is where a stereo signal is the drawing.

oscilloscope.vaked.dev · lissaj.vaked.dev
WebGL2 · Web Audio · zero deps

enthea — the visual synthesizer

A real-time psychedelic visual synthesizer that computes the geometry of visionary states from the math of a cortex crossing an instability. One HTML file, WebGL2 + Web Audio, no build, no tracking.

viz.vaked.dev
generative · ternary

art.vaked.dev

A live canvas where every point is a ternary verdict — refuse / rest / affirm — driven by two crossing sine systems, and audible. Plus a gallery of vector works.

art.vaked.dev
systems · C / Rust

project-zero & pureQTern

A dependency-free C inference engine for 1.58-bit ternary models, with an OpenAI-compatible server; and a pure ternary codec in both C and Rust that agree to the bit on a golden hash.

github · shifulegend/project-zero
macOS · Swift 6

HF-Mac

A native macOS companion for local and remote model inference — toolchain detection, model discovery, and an ecosystem view, with a full test suite. Ship it in a .app, not a terminal.

Swift 6 · Keychain · Developer ID
edge · Cloudflare

the constellation

~200 repos of art, engines, and tools on Cloudflare Workers & Pages — with verification gates (hash-chained ledgers, golden hashes) so a claim is a contract a stranger can check.

workers · pages · reproducible CI
02

What I bring

Real-time graphics & audio

WebGL2, Web Audio, vector/oscilloscope synthesis, shader feedback, DSP. Comfort food is frequency and phase.

Systems & performance

C, Rust, and Swift close to the metal — SIMD, memory layout, quantization, zero-dependency binaries.

Creative engineering

Turning a concept into an interactive experience: canvas, sensors, sound, and the interface between them.

Edge & cloud

Cloudflare Workers/Pages, D1/KV, custom domains, deploy pipelines — shipping from idea to live URL.

ML systems

Ternary/BitNet quantization, MLX on Apple silicon, model loading, evaluation, and honest reporting.

Bridging disciplines

Artist-and-engineer in one — I speak both the aesthetic and the systems language, and connect people across them.

03

Why teamLab

teamLab's line — "transcend these boundaries … everything exists in a long, fragile yet miraculous, borderless continuity" — is not a slogan to me; it is the exact shape of what I build. The work above moves between art and engineering, signal and symbol, the individual and the collective, because that seam is the most interesting place to stand. I want to make new experiences with a team that treats diversity of specialisation as the method, not the exception — and I want to do it in Tokyo, whose culture I came to learn and give back to. {−1, 0, +1} — and the scale lands once.