I make sound → seen, and structure → felt — real-time graphics, vector synthesis, and the systems underneath.
Everything here on screen is drawn live in the browser — no video, no image files. Move your cursor: you are the deflection voltage.
A single-file retro oscilloscope reborn: a lissajous weave, the observable drawn as a graph, a NOT-NAND ternary grammar, and an organic phosphor feedback loop. The genre it lives in — oscilloscope music — is where a stereo signal is the drawing.
A real-time psychedelic visual synthesizer that computes the geometry of visionary states from the math of a cortex crossing an instability. One HTML file, WebGL2 + Web Audio, no build, no tracking.
A live canvas where every point is a ternary verdict — refuse / rest / affirm — driven by two crossing sine systems, and audible. Plus a gallery of vector works.
A dependency-free C inference engine for 1.58-bit ternary models, with an OpenAI-compatible server; and a pure ternary codec in both C and Rust that agree to the bit on a golden hash.
A native macOS companion for local and remote model inference — toolchain detection, model discovery, and an ecosystem view, with a full test suite. Ship it in a .app, not a terminal.
~200 repos of art, engines, and tools on Cloudflare Workers & Pages — with verification gates (hash-chained ledgers, golden hashes) so a claim is a contract a stranger can check.
WebGL2, Web Audio, vector/oscilloscope synthesis, shader feedback, DSP. Comfort food is frequency and phase.
C, Rust, and Swift close to the metal — SIMD, memory layout, quantization, zero-dependency binaries.
Turning a concept into an interactive experience: canvas, sensors, sound, and the interface between them.
Cloudflare Workers/Pages, D1/KV, custom domains, deploy pipelines — shipping from idea to live URL.
Ternary/BitNet quantization, MLX on Apple silicon, model loading, evaluation, and honest reporting.
Artist-and-engineer in one — I speak both the aesthetic and the systems language, and connect people across them.