インタラクティブエンジニア (Unity / 3D) · creative technologist · Tokyo

Péter Lódri

TARGET: teamLab (チームラボ) · Chiyoda-ku, Tokyo (千代田区・小川町) · ¥7,000,000 – ¥12,000,000+ JPY

I make sound → seen, and structure → felt — real-time graphics, vector synthesis, and the systems underneath.

Everything here on screen is drawn live in the browser — Lissajous deflection voltage, rainbow fractal shockwaves, and procedural spatial sound. Prepared for teamLab.

01

Selected Work & Open-Source Architecture

02

Direct Portal, LinkedIn Contacts & 1-Click Outreach

1-Click LinkedIn Connection Note (< 300 chars)
Hi! After experiencing teamLab Borderless (Azabudai Hills) & Planets (Toyosu) in Tokyo, I built a live WebGL2/oscilloscope interactive CV specifically for teamLab's Interactive Engineer (Unity/3D) role: https://teamlab.vaked.dev — would love to connect! — Péter Lódri
1-Click LinkedIn InMail / Direct Email Message
Hello teamLab Recruiting & Interactive Engineering Team,

Having experienced both teamLab Borderless (Azabudai Hills) and teamLab Planets (Toyosu) in person in Tokyo, I built a live interactive browser CV and bilingual application dossier specifically for your Interactive Engineer (Unity / 3D) and Catalyst roles:

• Live Interactive CV: https://teamlab.vaked.dev
• Formal 履歴書 + 職務経歴書 (PDF): https://teamlab.vaked.dev/resume.pdf
• Visual Portfolio (PDF): https://teamlab.vaked.dev/portfolio.pdf
• Full Application Dossier: https://teamlab.vaked.dev/application

I bring 9+ years of systems engineering (C, Rust, Go, Swift 6) combined with real-time 3D/WebGL2 shader synthesis, vector oscilloscope DSP (lissajoverse, enthea), and open-source architecture (Osiris, Osaurus). I am currently in Japan and ready to interview in Tokyo.

Warm regards,
Péter József Lódri
https://www.linkedin.com/in/peter-lodri/
03

Technical Stack & Capabilities

Systems, Rust & Low-Bit Compute

Rust, C, Swift 6, Go — SIMD, custom Metal/WebGL2 GPU kernels, BitNet b1.58 {-1, 0, +1} ternary quantization (12.80× memory reduction), zero-dependency binaries.

Real-Time 3D, Simulation & Spatial DSP

Unity, Three.js, WebGL2, GLSL/HLSL shaders, oscilloscope vector synthesis, LiDAR/geospatial 3D telemetry (Osiris), procedural Web Audio.

Multi-Agent & Open-Source Architecture

Core Architect on Osaurus (osaurus-ai/osaurus) & Osiris (simplifaisoul/osiris), contributor to Headroom (PR #1418 kompress router), creator of AgentField verifiable DAGs.

Distributed Production & Languages

9+ years shipping high-concurrency Go/Python/Rust/TS systems (ASAPP, DailyWire 110k concurrent users, institutional fintech ETL). Fluent English, native Hungarian, conversational multi-lingual + daily Japanese in Tokyo.

04

Why teamLab (チームラボ)

teamLab's line — "transcend these boundaries … everything exists in a long, fragile yet miraculous, borderless continuity" — is not a slogan to me; it is the exact shape of what I build. Having walked through and experienced both teamLab Borderless (Azabudai Hills) and teamLab Planets (Toyosu) in Tokyo, and visiting teamLab Botanical Garden Osaka, the physical sensation of boundaryless space reacting in real time to human presence made it unmistakable: this is the collective where my work belongs.

東京の「teamLab Borderless(麻布台ヒルズ)」および「teamLab Planets(豊洲)」の展示を実際に体験し、身体と作品、自己と他者の境界が溶け合うリアルタイムの空間変容に圧倒されました。私が探求してきたオシロスコープ・ベクター合成やWebGL2シェーダー、三値数理システム({−1, 0, +1})は、まさに「知覚と信号のボーダレスな連続性」そのものです。アーティストとエンジニアの境界を結ぶインタラクティブエンジニア(Unity / 3D)として、東京の地で世界を魅了する次なる体験を共に創り出したいと強く志望しています。