Selected Work & Open-Source Architecture
lissajoverse
Single-file retro oscilloscope reborn: Lissajous weave, NOT-NAND ternary grammar, and organic phosphor feedback loop where stereo signal is the drawing.
enthea — the visual synthesizer
Real-time visual synthesizer computing the geometry of visionary states from cortical instability math in one zero-dependency WebGL2 + Web Audio HTML file.
Water-Fall Disc
A 20-inch Nazar drum recreated as a granular bead swarm with Poisson micro-shots — pure procedural physical modeling with zero samples.
Osiris & Osaurus (OSS Architect)
Core Architect on Osiris (simplifaisoul/osiris — real-time 3D/spatial global intelligence dashboard) & Osaurus (osaurus-ai/osaurus — native Swift macOS AI agent harness), plus Headroom PR #1418.
project-zero & pureQTern
Dependency-free C inference engine for 1.58-bit ternary models + pure ternary codec in C and Rust verified to the bit by golden SHA-256 hash.
ZENO (銭 · 禅 · 善)
Japanese proof-of-contribution sovereign neo-bank with a double-entry Kintsugi SHA-256 ledger and real-time procedural Web Audio garden soundscape.
Direct Portal, LinkedIn Contacts & 1-Click Outreach
Toshiyuki Inoko (猪子寿之)
Founder leading the 'Borderless Continuity' philosophy across Azabudai Hills, Planets Toyosu & Botanical Garden Osaka.
Takashi Kudo (工藤岳)
International exhibition & cross-disciplinary Catalyst spokesperson.
teamLab HR & Interactive Engineering Recruiting
Direct HR & technical recruiting team (also reachable via lab-shinsotsu@team-lab.com).
Hi! After experiencing teamLab Borderless (Azabudai Hills) & Planets (Toyosu) in Tokyo, I built a live WebGL2/oscilloscope interactive CV specifically for teamLab's Interactive Engineer (Unity/3D) role: https://teamlab.vaked.dev — would love to connect! — Péter Lódri
Hello teamLab Recruiting & Interactive Engineering Team, Having experienced both teamLab Borderless (Azabudai Hills) and teamLab Planets (Toyosu) in person in Tokyo, I built a live interactive browser CV and bilingual application dossier specifically for your Interactive Engineer (Unity / 3D) and Catalyst roles: • Live Interactive CV: https://teamlab.vaked.dev • Formal 履歴書 + 職務経歴書 (PDF): https://teamlab.vaked.dev/resume.pdf • Visual Portfolio (PDF): https://teamlab.vaked.dev/portfolio.pdf • Full Application Dossier: https://teamlab.vaked.dev/application I bring 9+ years of systems engineering (C, Rust, Go, Swift 6) combined with real-time 3D/WebGL2 shader synthesis, vector oscilloscope DSP (lissajoverse, enthea), and open-source architecture (Osiris, Osaurus). I am currently in Japan and ready to interview in Tokyo. Warm regards, Péter József Lódri https://www.linkedin.com/in/peter-lodri/
Technical Stack & Capabilities
Rust, C, Swift 6, Go — SIMD, custom Metal/WebGL2 GPU kernels, BitNet b1.58 {-1, 0, +1} ternary quantization (12.80× memory reduction), zero-dependency binaries.
Unity, Three.js, WebGL2, GLSL/HLSL shaders, oscilloscope vector synthesis, LiDAR/geospatial 3D telemetry (Osiris), procedural Web Audio.
Core Architect on Osaurus (osaurus-ai/osaurus) & Osiris (simplifaisoul/osiris), contributor to Headroom (PR #1418 kompress router), creator of AgentField verifiable DAGs.
9+ years shipping high-concurrency Go/Python/Rust/TS systems (ASAPP, DailyWire 110k concurrent users, institutional fintech ETL). Fluent English, native Hungarian, conversational multi-lingual + daily Japanese in Tokyo.
Why teamLab (チームラボ)
teamLab's line — "transcend these boundaries … everything exists in a long, fragile yet miraculous, borderless continuity" — is not a slogan to me; it is the exact shape of what I build. Having walked through and experienced both teamLab Borderless (Azabudai Hills) and teamLab Planets (Toyosu) in Tokyo, and visiting teamLab Botanical Garden Osaka, the physical sensation of boundaryless space reacting in real time to human presence made it unmistakable: this is the collective where my work belongs.
東京の「teamLab Borderless(麻布台ヒルズ)」および「teamLab Planets(豊洲)」の展示を実際に体験し、身体と作品、自己と他者の境界が溶け合うリアルタイムの空間変容に圧倒されました。私が探求してきたオシロスコープ・ベクター合成やWebGL2シェーダー、三値数理システム({−1, 0, +1})は、まさに「知覚と信号のボーダレスな連続性」そのものです。アーティストとエンジニアの境界を結ぶインタラクティブエンジニア(Unity / 3D)として、東京の地で世界を魅了する次なる体験を共に創り出したいと強く志望しています。